monster hunter world longsword what to get after blazing shotel 2
The Long Sword is designed to cut and slash with a wider arching reach that fluidly incorporates these attacks with some footwork and stance changes.
Every strike that hits your enemy charges up your spirit approximate, increasing the power of your attacks and allowing yous to chain your combos as well equally unleash the captain splitter attack which slashes one time with multiple instances of damage.
This guide volition talk over the most powerful craftable Long Swords of Monster Hunter World and the various attack styles you lot tin perform along with their pros and cons.
Also Read Below The Other Long Sword Guides
- Long Sword Builds
- Best Long Swords
Note: If y'all are on Mobile device swipe table to the left to see the below full table data completely.
Long Sword Trees
Defender
Weapon Name | Attack | Materials Required | Affinity | Element | Elemental Harm | Slot |
Defender Katana V | 726 | Immortal Dragon Calibration x1 | 0% | Boom | 300 | 0 |
Ore
Weapon Proper name | Attack | Materials Required | Analogousness | Element | Elemental Damage | Slot |
Atomic number 26 Katana III | 330 | Earth Crystal x2, Machalite Ore x2, Iron Ore ten five | 0% | None | 0 | 0 |
Iron Grace III | 462 | Carbalite Ore x8, Dragonite Ore x5, Dragonvein Crystal x2 | 0% | Water | (120) | 1 |
Iron Gospel II | 594 | Elderberry Dragon Blood x2, Fucium Ore x13, Carbalite Ore x20, Firecell Rock x1 | 0% | H2o | (180) | 2 |
Nergigante
Weapon Name | Attack | Materials Required | Affinity | Element | Elemental Damage | Slot |
Extermination's Edge | 693 | Xeno'jiiva Horn x2, Nergigante Horn+ x5, Nergigante Talon x5, Nergigante Jewel x1 | 0% | Dragon | 120 | one |
Tzitzi-Ya-Ku
Weapon Proper name | Attack | Materials Required | Analogousness | Chemical element | Elemental Impairment | Slot |
Flickering Glow II | 462 | Legiana Tail Webbing x2, Tzitzi-Ya-Ku Claw x3, Tzitzi-Ya-Ku Photosphore x2, Tzitzi-Ya-Ku Hook x3, Sharp Claw x3, | 0% | None | 0 | 0 |
Dazzling Flash III | 594 | Daora Webbing x2, Tzitzi-Ya-Ku Hook+ x5, Bird Wyvern Gem x1, Tzitzi-Ya-Ku Photosphore+ x3 | 0% | Thunder | (360) | 1 |
Kulu-Ya-Ku
Weapon Name | Attack | Materials Required | Affinity | Element | Elemental Harm | Slot |
Start Dance III | 429 | Odogaron Claw x2, Kulu-Ya-Ku Beak x2, Kulu-Ya-Ku Plume x4, Warped Bone x3 | 15% | None | 0 | 0 |
Last Dance III | 561 | Nergigante Talon x2 Kulu-Ya-Ku Plume+ x4, Kulu-Ya-Ku Beak+ x5, Bird Wyvern Precious stone x1 | 20% | Sleep | (270) | 0 |
Uragaan
Weapon Proper name | Assault | Materials Required | Affinity | Element | Elem Dmg | Slot |
Brazenridge II | 660 | Teostra Carapace x4, Uragaan Jaw x2, Uragaan Scute x4, Uragaan Cherry | 0% | Burn down | 120 | ii |
Rathian
Weapon Name | Assail | Materials Required | Affinity | Element | Elemental Damage | Slot |
Wyvern Bract "Holly" | 627 | Elder Dragon Blood x3, Rathian Spike+ x5 Pink Rathian Scale x6, Rathian Cherry x1 | x% | Poison | 330 | one |
Rathalos
Weapon Name | Set on | Materials Required | Affinity | Element | Elemental Damage | Slot |
Wyvern Blade "Indigo" | 627 | Teostra Horn+ x2, Azure Rathalos Scale+ x6, Azure Rathalos Tail x3, Rathalos Ruby x1 | 15% | Fire | 240 | 1 |
Bone
Weapon Proper name | Set on | Materials Required | Affinity | Element | Elemental Impairment | Slot |
Os Shotel III | 396 | Monster Bone M x2, Aboriginal Bone x1 | 0% | None | 0 | 0 |
Hard Bone Shotel Three | 528 | Monster Keenbone x2, Monster Bone+ x2, Quality Bone x2 | 0% | Sleep | (210) | 1 |
Bone Reaper Ii | 627 | Elderberry Dragon Os x4, Monster Hardbone x6, Quality Bone x20, Dragonbone Relic x1 | 0% | Sleep | (270) | 1 |
Bazelgeuse
Weapon Name | Attack | Materials Required | Affinity | Element | Elemental Harm | Slot |
Bazel Varga Rookslayer | 660 | Xeno'Jiiva Wing x3, Bazelgeuse Wing x4, Bazel Geuse Talon x4, Bazelgeuse Precious stone | -10% | Blast | 210 | ii |
Anjanath
Weapon Name | Assault | Materials Required | Affinity | Chemical element | Elemental Harm | Slot |
Blazing Shotel II | 528 | Rathalos Marrow x1, Anjanath Fang x4, Anjanath Olfactory organ Bone x1, Anjanath Tail x1 | -20% | Burn down | 210 | 0 |
Anja Scimitar III | 693 | Teostra Mane x2, Anjanath Fang+ x6, Anjanath Nosebone+ x2, Anjanath Gem x1 | -20% | Fire | 390 | 0 |
Jyuratodus
Weapon Name | Attack | Materials Required | Affinity | Element | Elemental Damage | Slot |
Jyura Shotel III | 462 | Monster Os+ x2, Jyuratodus Fang x4, Jyuratodus Crush x3, Gaju Whisker x3 | 0% | H2o | 210 | 0 |
Dipterus Iii | 627 | Elder Dragon Claret x3, Jyuratodus Fin+ x6, Jyuratodus Fang+ x5 Wyvern Gem x1 | 0% | Water | 360 | 1 |
Vaal Hazak
Weapon Name | Attack | Materials Required | Affinity | Chemical element | Elemental Impairment | Slot |
Hazak Grosser 2 | 660 | Xeno'Jiiva Veil x3, Vaal Hazak Talon x6, Vaal Hazak Tail x2, Vaal Hazak Jewel x1 | 0% | Dragon | 270 | 1 |
Tobi-Kadachi
Weapon Name | Attack | Materials Required | Affinity | Element | Elemental Damage | Slot |
Pulsar Shotel II | 462 | Monster Bone+ x2, Tobi-Kadachi Electrode x2, Tobi-Kadachi Membrane x2, Warped Bone x2 | 10% | Thunder | 180 | 0 |
Kadachi Fang III | 594 | Elder Dragon x3, Tobi-Kadachi Electrode+ x4 Tobi-Kadachi Claw+ x6, Wyvern Gem x1 | 15% | Thunder | 270 | ane |
Legiana
Weapon Name | Attack | Materials Required | Affinity | Element | Elemental Harm | Slot |
Glacial Shotel Ii | 462 | Paolumu Wing x4, Legiana Claw x4, Legiana Tail Webbing x3, Legiana Plate x1 | 0% | Water ice | 240 | i |
Legia Stealer | 528 | Daora Hook+ x2, Legiana Claw+ x5, Legiana Hide+ x3, Legiana Gem x1 | 0% | Ice | 360 | 1 |
Hornetaur
Weapon Name | Set on | Materials Required | Affinity | Chemical element | Elemental Harm | Slot |
Dark Shotel II | 429 | Odogaron Fang x2, Hornetaur Shell x5, Hornetaur Wing x4, Hornetaur Caput x2 | 0% | None | 0 | 0 |
Night Scimitar | 528 | Vaal Hazak Fang+ x3, Hornetaur Carapace x8, Hornetaur Innerwing x6, Wyvern Gem x1 | 0% | Paralysis | (240) | i |
Dragonbone
Weapon Proper name | Attack | Materials Required | Affinity | Element | Elemental Damage | Slot |
Dragonbone Stabber III | 528 | Elder Dragon Os x10, Savage Bone x4, Dragonbone Relic x2, Wyvern Gem x1 | 0% | Dragon | 420 | ane |
Zorah Magdaros
Weapon Name | Attack | Materials Required | Affinity | Element | Elemental Impairment | Slot |
Magda Facultas II | 726 | Xeno'Jiiva Shell x4, Zorah Magdaros Ridge x2, Zorah Magdaros Pleura x2, Firecell Rock x3 | -20% | Smash | 360 | 1 |
Blackness Steel
Weapon Name | Attack | Materials Required | Analogousness | Element | Elemental Impairment | Slot |
Blacksteel Long Sword II | 363 | Firecell Stone x1, Fucium Ore x5, Carbalite Ore x10, Wyvern Gem x1 | 0% | Dragon | 150 | 0 |
Imperial Shimmer | 627 | Xeno'Jiiva Soulscale x5, Teostra Horn+ x5 Teostra Claw+ x2, Teostra Jewel x1 | 0% | Nail | 300 | 0 |
Xeno'Jiiva
Weapon Proper name | Assail | Materials Required | Affinity | Element | Elemental Damege | Slot |
Xeno Cypher | 594 | Xeno'jiiva Claw x4, Xeno'jiiva Vanquish x6, Xeno'jiiva Tail x2, Xeno'jiiva Gem x1 | fifteen% | Dragon | 180 | two |
Workshop Weapon
Weapon Name | Set on | Materials Required | Analogousness | Element | Elemental Damage | Slot |
Divine Slasher | 693 | Ace Hunter Money x5, Fauna Coin x4, Flying Coin x4, Wyvern Gem x2 | 0% | Dragon | (150) | 1 |
Deviljho
Weapon Name | Attack | Materials Required | Affinity | Element | Elemental Harm | Slot |
Reaver "Calamity" | 759 | Elder Dragon Blood x5, Deviljho Scalp x2, Deviljho Tallfang x5, Deviljho Gem x1 | -25% | Dragon | 210 | 0 |
Azure Star
Weapon Name | Attack | Materials Required | Affinity | Element | Elemental Impairment | Slot |
Azure Star "Dragon Trip the light fantastic" | 495 | Azure Stargem x2, Dodgama Talon x4, Rathalos Ruby x1, Novacrystal x1 | 30% | Water | 180 | 1 |
Lunastra
Weapon Proper name | Attack | Materials Required | Analogousness | Element | Elemental Harm | Slot |
Empress Sword "Blaze" | 594 | Research Commission Ticket x1, Lunastra Horn x2, Teostra Horn+ x3, Bazelgeuse Precious stone x1 | 20% | Blast | 180 | 2 |
Lunastra/Nergigante
Weapon Proper noun | Attack | Materials Required | Analogousness | Element | Elemental Damage | Slot |
Empress Sword "Ruin" | 627 | Research Commission Ticket x1, Lunastra Fly x3, Nergigante Horn+ x3 Nergigante Precious stone x1 | 0% | Blast | 150 | 2 |
Lunastra/Xeno'Jiiva
Weapon Name | Attack | Materials Required | Analogousness | Element | Elemental Harm | Slot |
Empress Sword "Styx" | 594 | Inquiry Committee Ticket x1, Lunastra Tail x2, Xeno'jiiva Horn x3, Xeno'jiiva Jewel x1 | 10% | Boom | 240 | 2 |
Attacks
Spirit Meter/Spirit Gauge
Normal melee attacks charge your Spirit Meter and when yous level information technology up, the glow of the Spirit Estimate and your bract indicates its strength.
As information technology fills up, you tin can perform powerful attacks that are chosen Spirit Blade attacks that work well with both critical builds and condition result builds.
Step Slash/Overhead Slash
This can be done before un-sheathing or moving forrard equally yous attack which is too the start of your basic combo attacks that will generate Spirit Meter for your heavier attacks.
Forrad Thrust
This forward thrust can be initiated too from a capsule position which has a faster animation than the Footstep Slash but has no overhead reach that can exist used to ready other moves like Foresight Slash or Spirit Thrust.
Rising Slash
The Rising Slash is another basic set on and the last strike in the basic combo that can hit parts like the head or tail.
This also generates Spirit Meter which tin can be inserted in the Spirit Blade combo to generate some Spirit Meter to insure the Spirit Roundslash to be pulled off.
Foresight Slash
Both a defensive and offensive set on which can simply be initiated later on a basic assail, which allows the wielder to slide back a brusk distance and render rapidly to the same position to make a quick slash.
In that location are two types of this which practice the same animation merely with different effects.
The other 1 triggers if you lot don't accept whatsoever Spirit Meter upwards which can only physically contrivance but volition non negate any damage if you lot get hit straight.
If y'all accept some Spirit Meter upward, it will drain it at whatever amount to use information technology to evade an assail, fifty-fifty in the directly path of the source of damage.
The added benefit of this complete dodge is that you can likewise initiate a Spirit Roundslash that upgrades your Spirit Meter.
Fade Slash
This is a Pace Back motility that can exist used to reposition yourself or disengage your opponent which will use the momentum of your blade to hop backwards or to the side.
Falling Slash
This is the basic mounting attack of the Long Sword which can be done when falling off small ledges or from wall running.
Falling Spirit Slash
This attack is similar to the Falling Slash only does not initiate mounting only can deal multiple strikes if timed correctly.
Spirit Blade Combo
The Spirit Blade combo uses upwardly your Spirit Meter and deals slightly increased damage which is the initial combo attack that volition initiate the Spirit Roundslash equally a final chain to the Spirit Blade combo.
Spirit Roundslash
The concluding attack of the Spirit Blade Philharmonic which will crusade the Spirit Gauge to get up past i if it hits a monster.
Yous volition know if you initiated the Spirit Roundslash if you automatically sheath your weapon afterward the assault regardless of it hitting or not hitting your target.
Spirit Thrust
This charged thrust set on has a more extended reach and if it hits whatsoever target it will automatically brand you jump up into the air to initiate the Spirit Helm Breaker.
Spirit Helm Breaker
A falling slash will not need to hit the monster directly but only needs to hit the area of the intended target for the Spirit Bract to bargain impairment.
After a very short delay, this will initiate multiple instances of harm that can be afflicted by affinity, elemental damage and status furnishings.
Although it will use up one level of your meter, the benefit of the Spirit Captain Breaker is that information technology volition continuously generate Spirit Meter apace depending on the level of the Spirit Guess, allowing you to concatenation combos.
Pros and Cons
Pros
- Self Damage Buffs
- High Damage
- Chain Combo Attacks
- Broad Achieve
Cons
- Needs resources to take full furnishings
- Attacks cannot be canceled
Overview
The Long Sword is a preferred weapon by about Monster Hunters due to its burst damage potential with its standard attacks alongside with its Spirit Combo, making it a powerful weapon to wield.
A perfectly timed combo assail of the Long Sword provides piddling to no time to a monster to counterattack and fifty-fifty if they can attack, a Foresight slash can negate the attack without upshot and return penalization with your Spirit Helm Billow.
Overall the Long Sword is a great weapon to main only tin can take some time understanding the timing and when to utilize your defensive attacks too as when to be more aggressive.
Source: https://progametalk.com/monster-hunter/mhw-long-sword-guide/
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