monster hunter world longsword what to get after blazing shotel 2

Long sword mhw

The Long Sword is designed to cut and slash with a wider arching reach that fluidly incorporates these attacks with some footwork and stance changes.

Every strike that hits your enemy charges up your spirit approximate, increasing the power of your attacks and allowing yous to chain your combos as well equally unleash the captain splitter attack which slashes one time with multiple instances of damage.

This guide volition talk over the most powerful craftable Long Swords of Monster Hunter World and the various attack styles you lot tin perform along with their pros and cons.

Also Read Below The Other Long Sword Guides

  • Long Sword Builds
  • Best Long Swords

Note: If y'all are on Mobile device swipe table to the left to see the below full table data completely.

Long Sword Trees

Defender

Weapon Name

Attack Materials Required Affinity Element Elemental Harm

Slot

Defender Katana V

726 Immortal Dragon Calibration x1 0% Boom 300

0

Ore

Weapon Proper name

Attack Materials Required Analogousness Element Elemental Damage

Slot

Atomic number 26 Katana III

330  Earth Crystal x2, Machalite Ore x2, Iron Ore ten five 0% None 0 0
Iron Grace III 462 Carbalite Ore x8, Dragonite Ore x5, Dragonvein Crystal x2 0% Water (120)

1

Iron Gospel II

594  Elderberry Dragon Blood x2, Fucium Ore x13, Carbalite Ore x20, Firecell Rock x1 0% H2o (180)

2

Nergigante

Weapon Name

Attack Materials Required Affinity Element Elemental Damage

Slot

Extermination's Edge

693 Xeno'jiiva Horn x2, Nergigante Horn+ x5, Nergigante Talon x5, Nergigante Jewel x1 0% Dragon 120

one

Tzitzi-Ya-Ku

Weapon Proper name

Attack Materials Required Analogousness Chemical element Elemental Impairment

Slot

Flickering Glow II

462 Legiana Tail Webbing x2, Tzitzi-Ya-Ku Claw x3, Tzitzi-Ya-Ku Photosphore x2, Tzitzi-Ya-Ku Hook x3, Sharp Claw x3, 0% None 0

0

Dazzling Flash III

594 Daora Webbing x2, Tzitzi-Ya-Ku Hook+ x5, Bird Wyvern Gem x1, Tzitzi-Ya-Ku Photosphore+ x3 0% Thunder (360)

1

Kulu-Ya-Ku

Weapon Name

Attack Materials Required Affinity Element Elemental Harm

Slot

Start Dance III

429 Odogaron Claw x2, Kulu-Ya-Ku Beak x2, Kulu-Ya-Ku Plume x4, Warped Bone x3 15% None 0

0

Last Dance III

561 Nergigante Talon x2 Kulu-Ya-Ku Plume+ x4, Kulu-Ya-Ku Beak+ x5, Bird Wyvern Precious stone x1 20% Sleep (270)

0

Uragaan

Weapon Proper name

Assault Materials Required Affinity Element Elem Dmg

Slot

Brazenridge II

660 Teostra Carapace x4, Uragaan Jaw x2, Uragaan Scute x4, Uragaan Cherry 0% Burn down 120 ii

Rathian

Weapon Name

Assail Materials Required Affinity Element Elemental Damage

Slot

Wyvern Bract "Holly"

627 Elder Dragon Blood x3, Rathian Spike+ x5 Pink Rathian Scale x6, Rathian Cherry x1 x% Poison 330

one

Rathalos

Weapon Name

Set on Materials Required Affinity Element Elemental Damage

Slot

Wyvern Blade "Indigo"

627 Teostra Horn+ x2, Azure Rathalos Scale+ x6, Azure Rathalos  Tail x3, Rathalos Ruby x1 15% Fire 240

1

Bone

Weapon Proper name

Set on Materials Required Affinity Element Elemental Impairment

Slot

Os Shotel III

396 Monster Bone M x2, Aboriginal Bone x1 0% None 0 0
Hard Bone Shotel Three 528 Monster Keenbone x2, Monster Bone+ x2, Quality Bone x2 0% Sleep (210)

1

Bone Reaper Ii

627 Elderberry Dragon Os x4, Monster Hardbone x6, Quality Bone x20, Dragonbone Relic x1 0% Sleep (270)

1

Bazelgeuse

Weapon Name

Attack Materials Required Affinity Element Elemental Harm

Slot

Bazel Varga Rookslayer

660 Xeno'Jiiva Wing x3, Bazelgeuse Wing x4, Bazel Geuse Talon x4, Bazelgeuse Precious stone -10% Blast 210 ii

Anjanath

Weapon Name

Assault Materials Required Affinity Chemical element Elemental Harm

Slot

Blazing Shotel II

528 Rathalos Marrow x1, Anjanath Fang x4, Anjanath Olfactory organ Bone x1, Anjanath Tail x1 -20% Burn down 210 0
Anja Scimitar III 693 Teostra Mane x2, Anjanath Fang+ x6, Anjanath Nosebone+ x2, Anjanath Gem x1 -20% Fire 390

0

Jyuratodus

Weapon Name

Attack Materials Required Affinity Element Elemental Damage

Slot

Jyura Shotel III

462 Monster Os+ x2, Jyuratodus Fang x4, Jyuratodus Crush x3, Gaju Whisker x3 0% H2o 210 0
Dipterus Iii 627 Elder Dragon Claret x3, Jyuratodus Fin+ x6,  Jyuratodus Fang+ x5 Wyvern Gem x1 0% Water 360

1

Vaal Hazak

Weapon Name

Attack Materials Required Affinity Chemical element Elemental Impairment

Slot

Hazak Grosser 2

660 Xeno'Jiiva Veil x3, Vaal Hazak Talon x6, Vaal Hazak Tail x2, Vaal Hazak Jewel x1 0% Dragon 270

1

Tobi-Kadachi

Weapon Name

Attack Materials Required Affinity Element Elemental Damage

Slot

Pulsar Shotel II

462 Monster Bone+ x2, Tobi-Kadachi Electrode x2, Tobi-Kadachi Membrane x2, Warped Bone x2 10% Thunder 180 0
Kadachi Fang III 594 Elder Dragon x3, Tobi-Kadachi Electrode+ x4 Tobi-Kadachi Claw+ x6, Wyvern Gem x1 15% Thunder 270

ane

Legiana

Weapon Name

Attack Materials Required Affinity Element Elemental Harm

Slot

Glacial Shotel Ii

462 Paolumu Wing x4, Legiana Claw x4, Legiana Tail Webbing x3, Legiana Plate x1 0% Water ice 240 i
Legia Stealer 528 Daora Hook+ x2, Legiana Claw+ x5, Legiana Hide+ x3, Legiana Gem x1 0% Ice 360

1

Hornetaur

Weapon Name

Set on Materials Required Affinity Chemical element Elemental Harm

Slot

Dark Shotel II

429 Odogaron Fang x2, Hornetaur Shell x5, Hornetaur Wing x4, Hornetaur Caput x2 0% None 0 0

Night Scimitar

528 Vaal Hazak Fang+ x3, Hornetaur Carapace x8, Hornetaur Innerwing x6, Wyvern Gem x1 0% Paralysis (240)

i

Dragonbone

Weapon Proper name

Attack Materials Required Affinity Element Elemental Damage

Slot

Dragonbone Stabber III

528 Elder Dragon Os x10, Savage Bone x4, Dragonbone Relic x2, Wyvern Gem x1 0% Dragon 420

ane

Zorah Magdaros

Weapon Name

Attack Materials Required Affinity Element Elemental Impairment

Slot

Magda Facultas II

726 Xeno'Jiiva Shell x4, Zorah Magdaros Ridge x2, Zorah Magdaros Pleura x2, Firecell Rock x3 -20% Smash 360

1

Blackness Steel

Weapon Name

Attack Materials Required Analogousness Element Elemental Impairment

Slot

Blacksteel Long Sword II

363 Firecell Stone x1, Fucium Ore x5, Carbalite Ore x10, Wyvern Gem x1 0% Dragon 150 0
Imperial Shimmer 627 Xeno'Jiiva Soulscale x5, Teostra Horn+ x5 Teostra Claw+ x2, Teostra Jewel x1 0% Nail 300

0

Xeno'Jiiva

Weapon Proper name

Assail Materials Required Affinity Element Elemental Damege

Slot

Xeno Cypher

594 Xeno'jiiva Claw x4, Xeno'jiiva Vanquish x6, Xeno'jiiva Tail x2, Xeno'jiiva Gem x1 fifteen% Dragon 180

two

Workshop Weapon

Weapon Name

Set on Materials Required Analogousness Element Elemental Damage Slot
Divine Slasher 693 Ace Hunter Money x5, Fauna Coin x4, Flying Coin x4, Wyvern Gem x2 0% Dragon (150)

1

Deviljho

Weapon Name

Attack Materials Required Affinity Element Elemental Harm

Slot

Reaver "Calamity"

759 Elder Dragon Blood x5, Deviljho Scalp x2, Deviljho Tallfang x5, Deviljho Gem x1 -25% Dragon 210

0

Azure Star

Weapon Name

Attack Materials Required Affinity Element Elemental Impairment Slot
Azure Star "Dragon Trip the light fantastic" 495 Azure Stargem x2, Dodgama Talon x4, Rathalos Ruby x1, Novacrystal x1 30% Water 180

1

Lunastra

Weapon Proper name

Attack Materials Required Analogousness Element Elemental Harm Slot
Empress Sword "Blaze" 594 Research Commission Ticket x1, Lunastra Horn x2, Teostra Horn+ x3, Bazelgeuse Precious stone x1 20% Blast 180

2

Lunastra/Nergigante

Weapon Proper noun Attack Materials Required Analogousness Element Elemental Damage Slot
Empress Sword "Ruin" 627 Research Commission Ticket x1, Lunastra Fly x3, Nergigante Horn+ x3 Nergigante Precious stone x1 0% Blast 150

2

Lunastra/Xeno'Jiiva

Weapon Name

Attack Materials Required Analogousness Element Elemental Harm Slot
Empress Sword "Styx" 594 Inquiry Committee Ticket x1, Lunastra Tail x2, Xeno'jiiva Horn x3, Xeno'jiiva Jewel x1 10% Boom 240

2

Attacks

Spirit Meter/Spirit Gauge

Normal melee attacks charge your Spirit Meter and when yous level information technology up, the glow of the Spirit Estimate and your bract indicates its strength.

As information technology fills up, you tin can perform powerful attacks that are chosen Spirit Blade attacks that work well with both critical builds and condition result builds.

Step Slash/Overhead Slash

This can be done before un-sheathing or moving forrard equally yous attack which is too the start of your basic combo attacks that will generate Spirit Meter for your heavier attacks.

Forrad Thrust

This forward thrust can be initiated too from a capsule position which has a faster animation than the Footstep Slash but has no overhead reach that can exist used to ready other moves like Foresight Slash or Spirit Thrust.

Rising Slash

The Rising Slash is another basic set on and the last strike in the basic combo that can hit parts like the head or tail.

This also generates Spirit Meter which tin can be inserted in the Spirit Blade combo to generate some Spirit Meter to insure the Spirit Roundslash to be pulled off.

Foresight Slash

Both a defensive and offensive set on which can simply be initiated later on a basic assail, which allows the wielder to slide back a brusk distance and render rapidly to the same position to make a quick slash.

In that location are two types of this which practice the same animation merely with different effects.

The other 1 triggers if you lot don't accept whatsoever Spirit Meter upwards which can only physically contrivance but volition non negate any damage if you lot get hit straight.

If y'all accept some Spirit Meter upward, it will drain it at whatever amount to use information technology to evade an assail, fifty-fifty in the directly path of the source of damage.

The added benefit of this complete dodge is that you can likewise initiate a Spirit Roundslash that upgrades your Spirit Meter.

Fade Slash

This is a Pace Back motility that can exist used to reposition yourself or disengage your opponent which will use the momentum of your blade to hop backwards or to the side.

Falling Slash

This is the basic mounting attack of the Long Sword which can be done when falling off small ledges or from wall running.

Falling Spirit Slash

This attack is similar to the Falling Slash only does not initiate mounting only can deal multiple strikes if timed correctly.

Spirit Blade Combo

The Spirit Blade combo uses upwardly your Spirit Meter and deals slightly increased damage which is the initial combo attack that volition initiate the Spirit Roundslash equally a final chain to the Spirit Blade combo.

Spirit Roundslash

The concluding attack of the Spirit Blade Philharmonic which will crusade the Spirit Gauge to get up past i if it hits a monster.

Yous volition know if you initiated the Spirit Roundslash if you automatically sheath your weapon afterward the assault regardless of it hitting or not hitting your target.

Spirit Thrust

This charged thrust set on has a more extended reach and if it hits whatsoever target it will automatically brand you jump up into the air to initiate the Spirit Helm Breaker.

Spirit Helm Breaker

A falling slash will not need to hit the monster directly but only needs to hit the area of the intended target for the Spirit Bract to bargain impairment.

After a very short delay, this will initiate multiple instances of harm that can be afflicted by affinity, elemental damage and status furnishings.

Although it will use up one level of your meter, the benefit of the Spirit Captain Breaker is that information technology volition continuously generate Spirit Meter apace depending on the level of the Spirit Guess, allowing you to concatenation combos.

Pros and Cons

Pros

  • Self Damage Buffs
  • High Damage
  • Chain Combo Attacks
  • Broad Achieve

Cons

  • Needs resources to take full furnishings
  • Attacks cannot be canceled

Overview

The Long Sword is a preferred weapon by about Monster Hunters due to its burst damage potential with its standard attacks alongside with its Spirit Combo, making it a powerful weapon to wield.

A perfectly timed combo assail of the Long Sword provides piddling to no time to a monster to counterattack and fifty-fifty if they can attack, a Foresight slash can negate the attack without upshot and return penalization with your Spirit Helm Billow.

Overall the Long Sword is a great weapon to main only tin can take some time understanding the timing and when to utilize your defensive attacks too as when to be more aggressive.

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Source: https://progametalk.com/monster-hunter/mhw-long-sword-guide/

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